government_flavor = {
	name = gov_confederate_governmenttruehre
	graphics = GFX_evt_rome_restored_byzantine
	priority = 6
	trigger = {
		OR = {
			culture = roman
			AND = {
				culture = italian
				is_capital = c_roma
			}
		}
		capital_scope = {
			holding_type = temple 
		}
		government = confederate_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0
			}
					
}

government_flavor = {
	name = gov_confederate_governmentweakfeud
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {

		has_law = succ_hre_elective
		capital_scope = {
			holding_type = castle 
		}
		government = confederate_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentmediumfeud
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {
		has_law = succ_hre_elective
		capital_scope = {
			holding_type = castle 
		}
		government = confederate_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentabsolutefeud
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = castle 
		}
		has_law = succ_hre_elective
		government = confederate_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}

government_flavor = {
	name = gov_confederate_governmentweakfeudher
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {
		NOT = { has_law = succ_hre_elective }
		capital_scope = {
			holding_type = castle 
		}
		government = confederate_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentmediumfeudher
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {
		NOT = { has_law = succ_hre_elective }
		capital_scope = {
			holding_type = castle 
		}
		government = confederate_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentabsolutefeudher
	graphics = GFX_evt_holy_emperor
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = castle 
		}
		NOT = { has_law = succ_hre_elective }
		government = confederate_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}

government_flavor = {
	name = gov_confederate_governmentweakcit
	graphics = GFX_evt_market_byzantine
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = city 
		}
		government = confederate_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentmediumcit
	graphics = GFX_evt_market_byzantine
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = city 
		}
		government = confederate_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentabsolutecit
	graphics = GFX_evt_market_byzantine
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = city 
		}
		government = confederate_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}

government_flavor = {
	name = gov_confederate_governmentweaktem
	graphics = GFX_evt_coronation
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = temple 
		}
		government = confederate_government
		calc_true_if = {
			amount = 6
			has_law = law_voting_power_1
			has_law = banish_voting_power_1
			has_law = execution_voting_power_1
			has_law = revoke_title_voting_power_1
			has_law = grant_title_voting_power_1
			has_law = imprison_voting_power_1
			has_law = war_voting_power_1		
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentmediumtem
	graphics = GFX_evt_coronation
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = temple 
		}
		government = confederate_government
		OR = {
			NOT = { has_dlc = "Conclave" }
			calc_true_if = {
				amount = 2
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}
		}
		NOT = {
			calc_true_if = {
				amount = 7
				has_law = law_voting_power_0
				has_law = banish_voting_power_0
				has_law = execution_voting_power_0
				has_law = revoke_title_voting_power_0
				has_law = grant_title_voting_power_0
				has_law = imprison_voting_power_0
				has_law = war_voting_power_0
			}			
		}
			}
					
}

government_flavor = {
	name = gov_confederate_governmentabsolutetem
	graphics = GFX_evt_coronation
	priority = 5
	trigger = {
		capital_scope = {
			holding_type = temple 
		}
		government = confederate_government
		has_law = law_voting_power_0
		has_law = banish_voting_power_0
		has_law = execution_voting_power_0
		has_law = revoke_title_voting_power_0
		has_law = grant_title_voting_power_0
		has_law = imprison_voting_power_0
		has_law = war_voting_power_0	
			}
					
}